Subject: Re: [stella] lots of things added to rescue.bin From: Greg Troutman <mor@xxxxxxx> Date: Tue, 26 Aug 1997 15:07:08 -0700 |
Glenn Saunders wrote: > > The game has some technical merit to be sure. It's single line res > throughout, and this gives it a very crisp look. Well, I've written ~2000 lines of completely original code for this over the past two months. Almost nothing was re-used from Dark Mage. Even little things like the VSYNC and OverScan-delay-loop sub-routines have been re-written as part of the PAL support... 63 bytes of data were borrowed from Defender to get some real digits up quickly and looking nice, but that will definitely go as well. I'd hope this effort would not result in a merit-less turd. Thanks. > It would be nice if the lander had some indication of the engines firing, > though, So far, you can hear them--right? Seriously, the kernel is currently undergoing a big re-write that will allow for this, as well as an explosion animation, and maybe some other niceties, if they fit. > and all of the sprites are monocolored. It would be nice to > stripe them some if possible. I'll experiment. I kinda like the asteroids ghostly white. When I replace them with space ships on the trip back, multi-coloring might work out. The mothership and lander are pretty tough to mess with in this kernel. But I'll definitely look into it after I've changed things up. > I do think the gameplay needs to be deepened with variously shaped > platforms and more randomness. Instead of hardcoding the platforms you > could use a mathematical algorithm like Pitfall and River Raid. That's > the most memory efficient. Missiles, variety, cosmetics, etc., all are good and all will add to the game, and all will be worked on given time. But as you probably know, adding a better thing to a game will almost always result in one of two things: A) it no longer fits in the allowed memory space, and/or timing constraints, and is relunctantly disgarded, or B) the fancy new algorithm that makes it fit took an extra month or two to write and debug. -- mor@xxxxxxx http://www.crl.com/~mor/ -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
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