Re: R: [stella] PCMSG 2.5 (Oystron?)

Subject: Re: R: [stella] PCMSG 2.5 (Oystron?)
From: "Dr. Richard Gunter" <rgunter@xxxxxxxxxxxxx>
Date: Wed, 03 Sep 1997 15:13:53 -0400
>From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney)
>To: stella@xxxxxxxxxxx
>Subject: Re: R: [stella] PCMSG 2.5 (Oystron?)
>Date: Tue, 02 Sep 1997 23:10:43 GMT
>X-MIME-Autoconverted: from quoted-printable to 8bit by biglist.com id
TAA27603
>Sender: owner-stella@xxxxxxxxxxx
>
>>Multicolored double-line graphics seldom look as good as monochrome
>>single-line graphics....
>>
>>That being said, I wonder if Combat or Adventure could be modified to be
>>single-scanline games that take up half the screen?
>
>Looking at Combat's code, it doesn't look doable without seriously
>rewriting the inner display loop.  It could likely be designed from
>the ground up in single-scanline, though.
>
>>If you have a single object available through the entire length of the
>>screen, preferably always the same color, you could plant it in a single
>>spot at the top of the screen, but as the rest of the screen is rendered,
>>move the sprite left or right by one pixel every eight or more scanlines.
>>If my imagination has this right, it should look great as lightning if
>>applied to only a few frames at a time, or as some kind of electromagnetic
>>attack from above if used continuously for a while.
>
>Doesn't Missile Command do just that?
>
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