Re: [stella] Who we are

Subject: Re: [stella] Who we are
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Sun, 16 Nov 1997 14:28:13 +0100
At 14.47 15/11/97 -0800, you wrote:

>> Yes, I'd like people to share code but maintain authorship.  And I will
>> arbitrate any authorship disputes.  That's why I treat you as the author
>> of Oystron rather than Jim Nitchals. 
>
>Whoa!  My contributions to the code were miniscule!  If he had 8K to play
>with instead of 4K, I wouldn't have even needed to optimize anything.

They were small in terms of bytes, but without your help I couldn't have
found the space for the cheese-guys and other nice things.

>> Unfinished is okay in certain circumstances.  For instance, Oystron is all
>> done save for any optional tweaks.  It's already a contender.  It just has
>> to be basically playable without any obvious rough edges to it. 
>
>I'd ship it now if I were him... it's solid.

I think that 2.9 is really OK. I'm only waiting for the artwork that a
friend of mine is drawing, which will (hopefully) go on Nick's web page.





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