Subject: Re: [stella] Domino From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Sun, 16 Nov 1997 14:27:06 +0100 |
At 20.53 15/11/97 +0100, you wrote: >This is nothing original and I havn't had much time lately to do >the finetuning, but, hey, it's better than nothing. :-) > >It's a Ishido clone and I couldn't come up with a good replacement name >for that. That's why it is called Domino at the moment. Wee, another 2600 game! Did you use background graphics for the stones? In this case, there must be a lot of time-dependent code to allow 8 zones with indipendent colors.. A suggestion: another 2600 puzzle game is better than nothing, but why don't you try to introduce "arcade" elements.. mixed puzzle/action games are often very interesting. For example, if you can add another sprite, there could be something going around trying to ruin your work.. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] Domino, Eckhard Stolberg | Thread | Re: [stella] Domino, Eckhard Stolberg |
Re: [stella] C64->SC - first releas, Nick S Bensema | Date | Re: [stella] Who we are, Piero Cavina |
Month |