Re: [stella] Combat questions aka Close to a new Mac Dev System!

Subject: Re: [stella] Combat questions aka Close to a new Mac Dev System!
From: Greg Miller <gmiller@xxxxxxxx>
Date: Wed, 31 Dec 1997 19:26:51 -0600
Nick S Bensema wrote:
> 
> >> Well, you CAN, but if you make any changes to the code, those locations
> >> will still point to the same location.  If the code is any larger or
> >> smaller, the graphics might get garbled.  You can compensate for this by
> >> using another origin pointer right before the sprite data to keep it
> >
> >Another approach would be to start the game off with a JMP around the
> >data, and move the data right after the JMP.
> 
> Or you could omit the JMP entirely and just set the start vector address
> to wherever the code begins.

Oh, yeah... forgot that the start vector is in cart ROM on the 2600.

-- 
Video games and CCGS: http://www.angelfire.com/tn/squirrels
TW (online game): http://www.geocities.com/SiliconValley/Bay/1367
Magic cards: http://www.angelfire.com/tn/squirrels/magic.html
***** ATTENTION NEWBIES: Limit signatures to four lines! *****


--
Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders>
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/stella.html
+-shameless plugs-------------------------------------------------------+
| Stella documentary at http://www.primenet.com/~krishna                |
| Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm      |
| Write the best game, win framed autographs of famous Atari alumni!!   |
+-----------------------------------------------------------------------+

Current Thread