Subject: Re: [stella] Combat questions aka Close to a new Mac Dev System! From: Greg Miller <gmiller@xxxxxxxx> Date: Wed, 31 Dec 1997 19:26:51 -0600 |
Nick S Bensema wrote: > > >> Well, you CAN, but if you make any changes to the code, those locations > >> will still point to the same location. If the code is any larger or > >> smaller, the graphics might get garbled. You can compensate for this by > >> using another origin pointer right before the sprite data to keep it > > > >Another approach would be to start the game off with a JMP around the > >data, and move the data right after the JMP. > > Or you could omit the JMP entirely and just set the start vector address > to wherever the code begins. Oh, yeah... forgot that the start vector is in cart ROM on the 2600. -- Video games and CCGS: http://www.angelfire.com/tn/squirrels TW (online game): http://www.geocities.com/SiliconValley/Bay/1367 Magic cards: http://www.angelfire.com/tn/squirrels/magic.html ***** ATTENTION NEWBIES: Limit signatures to four lines! ***** -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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