Subject: Re: [stella] INV update From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney) Date: Sun, 18 Jan 1998 18:43:53 GMT |
>>They *should* be able to have two bombs on the screen at once, displaying >>each every other frame, using the ball. > >It seems to me that two bombs at once are a very rare event. Maybe there's >something wrong in the generate-bombs routine? Finally got time to check this. In my code (the version I released), right before the label NoBomb, the STA BombDelay sets the time until the invaders shoot again. If I change that LDA advancetable,Y to LDA #1, it works fine displaying two bombs at once. The only "problem" is that the time between bombs is usually greater than the time it takes for a bomb to reach the ground. Try adding an LSR or two before the STA BombDelay if you want the bombs to come faster. -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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