Re: [stella] Real or not? Why?

Subject: Re: [stella] Real or not? Why?
From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 18 Mar 1998 20:12:33 +0100
At 22:09 17.03.98 -0500, you wrote:

>Ruffin and I think that this is at best a static screenshot, and probably
>not a game in motion.  I'd be interested in hearing y'all's opinions on this,
>especially if someone on the group is making this.  Let us hear about it!

I think this is not from a 2600. The vertical resulution is 240.
While a good PAL TV could do 240 scanlines, it could not display 
colours like these. There is no bright yellow, red or orange in
the PAL VCS palette. 

Also the stripes in the HMOVE comb are only 4 pixels long. On a
real VCS they would be 8 pixels long. They seem to apear in
every other scanline, although there doesn't seem to be anything,
that needs repositioning

The starfield doesn't seem to follow a pattern. In some lines 
there are 2 stars at the same time. I don't think there would
be enough cycles to do the calculation for a complex starfield
with all the other things being displayed together with it.

If the blue thing in the center is made of playfield graphics,
the colour of the shots would interfere with it. If it is done
with other objects, it would interfere with the meters, since
they seem to be both player graphics on to of each other, set
to two copies far spacing and positioned at the very right of
the screen, so that the second copy would be displayed at the
left.

BTW: what is so special about this game, that anyone would
want to make up a 2600 version of it?


Ciao, Eckhard Stolberg



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