Subject: Re: [stella] Re: the big sprite From: Ruffin Bailey <rufbo@xxxxxxxxxxx> Date: Thu, 2 Apr 98 12:06:57 -0500 |
>It'd be doable with one character, or two >with fewer stored frames, in 32k. Any more than two characters would >require more ROM space. Chris Wilkson's 128k megacart could hold four >fully-detailed... Hey, I'm all about Sub-Zero vs Sub-Zero on the 2600! Change the color (well, and the ice ball to a harpoon) and *POOF* it's Sub-Zero vs Scorpion. I always wished someone would write Lau vs. Pai for the Genesis with the same sort of "conservation of resources" mindset. Don't forget to save some space for a PF-graphic of your (the designer's) face muttering something that vaguely resembles "TOASTY!!!". ;) And wrt the contest winners... TPS... >What I like most about the game, however, is its sense of character, in >particular, the spasmodic animation applied to downed humans. LOL! That really is worth an award, isn't it? And for character, A 29!!! (if you don't remember Puttin' on the Hits, disregard that last inside joke ;) Good job fellows, and there's hardly a PC I've touched that doesn't have PCAE, TPS, and Oyst on it by now! Looking fwd to next year; maybe someone really _can_ get a booth at E3... Ruffin Bailey -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!
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