Re: Re: Re: Re: [stella] playfield on-the-fly updates

Subject: Re: Re: Re: Re: [stella] playfield on-the-fly updates
From: <kurt.woloch@xxxxxxxxx>
Date: Thu, 14 May 1998 09:16:37 +0200
On Wed May 13 20:33:08 1998, E. Mooney wrote:

>> >Q*bert and the enemy are obviously the two players.  Cube body is
>> >playfield.  The flying discs are the unknowns.  If I remember correctly,
>> >they flicker (only one disc on each row is displayed per frame), so I
>> >guess we'd have to assume the discs are either missile or ball, and the
>> >color is changed immediately before or after display.  (Notice the discs
>> >don't move vertically - they disappear and Q*Bert just floats up to the
>> >top by himself.)
>> 
>> No, the discs don't flicker, but change color - but that's not very
>> important.
>
>Sure, it's important.  If they flicker, that's one disc per line per
>frame; if they don't, then it's two different objects.  Probably each
>player's missile.

OK, then it is important. Anyway, they change color, and there are up to
two of them on one scanline.
But I don't think they are the two player's missiles, 'cause then one of
them would have to be red, like Q*bert, who is one of the players. I
think they're either the other player and its missile, the other player
or missile - with multiple copies - or the ball - with in-line color
changes to the cube body - and the other player or missile. 

>> That's not quite true. On scanlines with one, three or five cubes, the
>> playfield isn't symmetric, so there have to be some playfield writes in
>> there, too. I suppose they use different kernal parts for each cube
>> level, that's twelve kernals in all, since the ones for cubetops and
>> cube bodies are also different. Anyone confirm?
>
>I'll hve to look at it when I get home... you've got me intrigued now 
>here.  I think all the cube body kernels could be the same, since there
>isn't any tricky timing going on during them.  (quick question - are the
>discs at the level of cube tops or cube body?)

The disks are at the level of cube body.
 
>> With love,
>> Kurt Woloch
>
>With love, and no witty signoff? :)

Oh, sorry! (What does "witty" mean? My english doesn't cover that!)

With love (and many flying disks to jump onto)
Kurt Woloch

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