Re: [stella] Razzle frazzin' feldacarb scrommit!!! ARRRRRGGGGGHHHH!!!!

Subject: Re: [stella] Razzle frazzin' feldacarb scrommit!!! ARRRRRGGGGGHHHH!!!!
From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 07 Sep 1998 20:12:42 +0200
You know that STA HMOVE does apply the fine movements for all objects
at the same time, don't you? ;-) So your example below will apply the
fine movement for player0 twice. If you take out the first STA WSYNC/
STA HMOVE, everything should work as expected.


Ciao, Eckhard Stolberg

At 12:22 07.09.98 -0400, you wrote:

>Here's the code
>
>	sta WSYNC	;Position the first anime sprite
>	ldx MINS1HP
>	lda htable,x
>	sta HMP0
>	and #$0F
>	tax
>tp0	dex
>	bpl tp0
>	sta RESP0
>	sta WSYNC
>	sta HMOVE
>
>	sta WSYNC	;Position the second anime sprite
>	ldx MINS2HP
>	lda htable,x
>	sta HMP1
>	and #$0F
>	tax
>tp1	dex
>	bpl tp1
>	sta RESP1
>	sta WSYNC
>	sta HMOVE



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