Subject: Re: [stella] Razzle frazzin' feldacarb scrommit!!! ARRRRRGGGGGHHHH!!!! From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Mon, 07 Sep 1998 20:12:42 +0200 |
You know that STA HMOVE does apply the fine movements for all objects at the same time, don't you? ;-) So your example below will apply the fine movement for player0 twice. If you take out the first STA WSYNC/ STA HMOVE, everything should work as expected. Ciao, Eckhard Stolberg At 12:22 07.09.98 -0400, you wrote: >Here's the code > > sta WSYNC ;Position the first anime sprite > ldx MINS1HP > lda htable,x > sta HMP0 > and #$0F > tax >tp0 dex > bpl tp0 > sta RESP0 > sta WSYNC > sta HMOVE > > sta WSYNC ;Position the second anime sprite > ldx MINS2HP > lda htable,x > sta HMP1 > and #$0F > tax >tp1 dex > bpl tp1 > sta RESP1 > sta WSYNC > sta HMOVE -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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