Subject: [stella] Re: Does River Raid End? From: emooney@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (Erik Mooney) Date: Sat, 07 Nov 1998 00:43:36 GMT |
>It would be awesome to rig some kind of game genie, like maybe to disable >*all* collision detection, or at least infinite lives, and just play and >play and play and see what happens. Maybe an emulator could do something >like this easily?? (Of course if it was an impassibly thin river passage, >infinite lives wouldn't happen-- much cooler to just let it scroll and >scroll and scroll) > >Does anyone have the technical know how to do this? >And are there any other atari games that generate this much stuff? >Adventure is the only one that comes to mind, and even that's just moving >a few objects around, right? Awright, you guys got me intrigued. Here's how to disable plane/playfield collision detection. Patch the binary with bytes 4C ED 12 at location 2E7, and bytes 4C 68 14 at location 462. In DOS, it'd look like this: debug riveraid.bin -e 3E7 4C ED 12 -e 562 4C 68 14 -w -q I haven't figured out player-player collisions yet, but that wouldn't quite work, cause it'd disable player-fuel tank collisions, which are required to refuel. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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