RE: [stella] Pitfall (was Re: Role-Playing Game Development)

Subject: RE: [stella] Pitfall (was Re: Role-Playing Game Development)
From: Paul Hart <hart@xxxxxxxxxxx>
Date: Mon, 21 Jun 1999 14:33:09 -0600 (MDT)
On Mon, 21 Jun 1999, Jeremy C. Jack wrote:

> Considering the underlying algorithm for what room went where is a
> simplified version of a random number generator, I believe this makes
> you a chaotician.  Looking for a (if not THE) pattern and attractor
> amongst the randomness....  At some point in time I'll have to pull the
> algorithm from the cart and calculate the maximum amount of treasure
> possible.  Should be an interesting exercise. 

There are a fixed number of treasures and the map, if not hard coded into
the game ROM somewhere, does appear to be unchanging.  I've got the
treasure locations all mapped out, but even with what to me seems like a
pretty optimized path through the rooms, gathering all the treasures in
the allotted time seems to be quite difficult.  I believe winning the game
will require using the tunnels because underground movement through the
tunnels is faster than movement on the surface, and you certainly don't
have enough time to run through all the rooms on just the surface. 

I'd really like to know if anyone has ever beaten the game. 

Paul Hart

--
Paul Robert Hart        ><8>  ><8>  ><8>        Verio Web Hosting, Inc.
hart@xxxxxxxxxxx        ><8>  ><8>  ><8>        http://www.iserver.com/


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