Subject: RE: [stella] Role-Playing Game Development From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Mon, 21 Jun 1999 09:23:40 -0700 |
When it comes to RPGs, no game packs more world into a smaller frame than Adventure (if you want to call it an RPG, it's actually more of a realtime simulation). This is, of course, not the same perspective as Ultima, but reflective playfield is pretty efficient! (And the adventure engine has the benefit of having constantly updated monster locations, something most other RPGs don't have. Most other RPGs have monsters that always stick to their lair.) However, due to RAM and CPU restraints, there are limits to how big a world like this can get on a 2600. But think tiling a limited number of prototypes, and especially think color coding to get more room. Haunted House, Superman, Raiders, the Swordquest series, they all use these methods to some degree. An RPG in a narrower scale like this has a more immersive feel than a wide perspective overhead. Other games employed poly counters therefore a long repeating series is used to seed the aspects of the world. River Raid and Pitfall use this approach. I don't know how Pitfall II does it. Its design doesn't seem that random. The problem with this approach is that you have less individual control over the world. You are at the mercy of the series. Dragonstomper is pretty close to what you want, which employes a single large scrolling map. Of course, Dragonstomper benefits from all the RAM it can share with the program space. If you move to 16K you won't get any additional RAM unless you attempt to build a SuperChip cartridge, which I hear isn't easy. ========================================================= == Glenn Saunders --3D Graphics / Videography / Web development-- == == krishna@xxxxxxxxxxxxxxx http://www.geocities.com/Hollywood/1698 == == Cyberpunks homepage http://cyberpunks.atari.org == ========================================================= -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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