Subject: [stella] Thrust! From: Thomas Jentzsch <tjentzsch@xxxxxxxx> Date: Tue, 2 Nov 1999 17:07:56 +0100 (CET) |
Hello, in the last months, i have followed the list. Soon i got the idea to write my own game. This should be a vcs clone of one of my favourite C-64 games, called thrust! I had to realize a 2d-scrolling PF, reused players and some missiles. It looked nearly impossible to me to put it all together, but i always liked to work with bits and bytes. The binary is what i got at this moment, just the kernel and some basics, most of the gameplay is still missing. What do you think? Does it work on a real vcs? I have no access to real hardware, just testet with z26. I've nearly reached the 4k limit, but the game will need at least 2k more. So i just started to implement the standard atari bankswitching (may be i will change this to the supercharger format). ===== Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at yahoo dot de | __________________________________________________________________ Do You Yahoo!? Gesendet von Yahoo! Mail - http://mail.yahoo.de Yahoo! Auktionen - gleich ausprobieren - http://auktionen.yahoo.de
Attachment:
Thrust.bin
Description: Thrust.bin
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Help disassembling 8K , Piero Cavina | Thread | Re: [stella] Thrust!, Erik Mooney |
[stella] Help disassembling 8K game, Gene Johannsen | Date | [stella] new PCAE, John Saeger |
Month |