Subject: Re: [stella] Miniaturization From: Rob <kudla@xxxxxxxxx> Date: Sat, 15 Apr 2000 22:05:16 -0400 |
At 02:19 PM 4/15/00 -0700, Glenn Saunders wrote: >clarity that you might see on the Nomad running Genesis games. The only >thing you'd have to worry about is how fast the LCD refreshes due to the >games that feature flicker. I would think that using a slightly high-persistence LCD would be actually beneficial to the games that flicker. Though I guess you have to worry about whether it will actually have time to draw the flickering object in the first place. I've got a Game Gear somewhere (persistent low-quality passive color LCD) and you can play Sega Master System games on it, and the few games that flickered on the SMS didn't do so noticeably on the Game Gear. >I think this would be a pretty cool unit if it: >a) still had a way to plug in cartridges (flip a lid or something) Integrate it with one of those megaloRAMcart projects people have been talking about, Supercharger emulation and all ;) >b) had composite, S-Video, and dual channel audio outs (with a switch for >mono) so it could be used as a regular 2600. Why stop at S-Video? DV baby! >d) could run in NTSC or PAL mode We need a 160x256 LCD then right? It'd be cool to just autodetect... we're already emulating an electron beam anyway so just handle it as I assume the emulators do (starting a new screen whenever we see a VSYNC...) Then even my BOING demo would work right ;) >e) had a way to halt the 6507 while holding a full image in framebuffer >memory for true hardware pause. I think we're well into the realm of emulation here rather than a native 65xx implementation... so that shouldn't be an issue. >g) Had the equivalent of a 64K Supercharger on board with an audio jack so >you could load games or any size from the PC, any banking scheme, and store >them in SRAM/EEPROM with a selection menu. I really should learn to read the whole note before I reply ;) >i) 2 small internal speakers for the dual channel audio Don't forget the switch to force it into mono for those games that are obnoxious in "stereo". >Even cooler would be if they came up with a color 2600 GAME WATCH. Now >that I'd pay a good $100 for. Talk about a conversation piece. I think it's safe to say I'd pay more than a hundred bucks for that. (Given most of the specs as we've suggested for the portable.) Someone posted every known publicly circulating 2600 dump on Usenet a few months back and the whole thing was only like 8 megs zipped. Thus it seems reasonable (though legally ridiculous unless you're in certain Southeast Asian countries in which case it becomes economically ridiculous) to expect you could make a watch that held every known 2600 game and demo - look at how small the CompactFlash and Memory Stick formats are. (The color LCD and driver, CPU, interface and power are another matter though - maybe in a couple years.) Meanwhile I stick to the Toshiba Libretto theory (makes a nice Genesis too... and you can play Gameboy games at four times their original size, though of course one would never stoop to emulating a game that's still for sale!) Rob kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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