At 08:02 PM 9/6/2000 -0500, you wrote:
Thomas, how did you draw the ground? How did you store the data?
I think for this sort of game you'd want to do it sortof like River Raid,
with poly counters, to make the cavern layout algorithmic calculated data
on the fly rather than literal data.
Actually, the game this most closely resembles from the arcades would be
LOOPING, a fairly obscure title that I remember quite fondly, where the
gameplay is like Scramble with the forced forward movement only with a
rotating plane rather than one that can move X and Y.
I definitely think Looping would be an awesome port for the 2600, and
making the ribbon a plane would both look better and be more doable on the
Of course, in Looping you can do 360' loops rather than topping out with
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