Subject: Re: [stella] standard ASM syntax From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Thu, 18 Jan 2001 17:15:10 -0500 |
On Thu, 18 Jan 2001 22:08:22 +0100, you wrote: >I think you are referring to Erik's RPG kernel source here, right? >That was written a long time ago before we silently agreed on a defacto >standard for posting source code. > >The VCS only has 13 address lines, so $1000 and $F000 is the same >when programming on the VCS. There is no need to change the ORGs. I started this at $1000 because I was going to expand it to at least 16k bankswitched image, and was planning to use the different addresses ($1000, $3000, etc) in the source for the different banks, to keep things clearer. >When you include the header file in all your source code files >anyway, you can just put the 'processor 6502' directive in there too. >I think this is what Erik did. You can even put it in both, the header >file and the game source code file. Usually this doesn't cause any >problems as long as you specify the same processor in both files. ;-) Yeah, my 'processor 6502' directive is in the VCS header equates file. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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