Re: [stella] Qb: v0.03 (no illegal opcodes)

Subject: Re: [stella] Qb: v0.03 (no illegal opcodes)
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>
Date: Thu, 15 Feb 2001 17:50:57 +1100
Just for Glen, here's a version with the illegal opcodes disabled.  Score
doesn't display properly, but you can at least play the thing :)
Cheers
A
--
 _  _  _| _ _        _| _    * _                               _  ,
(_|| )(_|( (/_\/\/  (_|(_|\/(_(/_                           ,~' L_|\
                                                         ,-'        \
see my Museum of Soviet Calculators at                  (            \
http://www.taswegian.com/MOSCOW/soviet.html              \    __     /
                                                          L,~'  "\__/
                                                              @--> v

----- Original Message -----
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Thursday, February 15, 2001 5:16 PM
Subject: Re: [stella] Qb: v0.03


> At 04:58 PM 2/15/2001 +1100, you wrote:
> >very strange going on regarding the speed and line-count according to
Z26 -
> >but I think I've standardised it down to 262 lines.  Put in another WSYNC
> >and it shoots to 278.  Bizarre.  Anyway, thanks to Eckhard Stolberg for
>
> I haven't tried this on a real 2600 and ever since the illegal opcodes
were
> put in I haven't been able to see it (at least on Stella).  Is the game
> NTSC or PAL?
>
>
> -
> Archives (includes files) at http://www.biglist.com/lists/stella/archives/
> Unsub & more at http://www.biglist.com/lists/stella/
>

Attachment: push.bin
Description: Binary data

Current Thread