Subject: Re: [stella] Qb: RELEASE CANDIDATE #1 From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Tue, 6 Mar 2001 13:40:22 +1100 |
> Difficulty seems pretty reasonable now. However I'd still like it better, > if the different nasties would have different behaviour. Otherwise what's ACTUALLY, they already do have different behaviour, but problably the slight randomness I added is masking their actual behaviour. * The fireball homes straight for you. * The rabbit moves cubes to their CORRECT position. It will not move a cube away from its incorrect spot unless it thinks it doesn't have a choice. * The octopus moves cubes AWAY from their correct position. It will try to jump to another cube when its on a misplaced cube already. I had to modify the above behaviours so that the creatures didn't just sit on cubes when they were happy with how things were placed - I think I added a bit too much randomness. But, as I said, there's definitely behavioural differences. I'll rework them a bit to make it a bit more obvious. > Maybe you could stop the decrementing, when Qb dies in this mode. Yes, that's a bug. Will do. > Not quite. The title screen displays nicely with 312 lines, but the > game screen shows no colour. When the level data is shown, you do > 311 lines, and when the score is shown, you do 313 lines, which also > causes the screen to shift a little, when the display changes. Yes, I'll fix those little glitches (and also the major one reported by Chris - hopefully - with the next release). > Also there still seems to be a very rare case of when a hopping > nasty would result in one scanline too much. In this version > it results in a short flash of colour on my PAL system. ;-) I *think* this is because I have a frame overlying a page boundary. Fingers crossed that will be gone next version, too. > Maybe you could at least find one more byte. Then you could move > the RTS away from address $FFF7. It prevents the game from working > on a Supercharger. I had to set up the 7800 RAM cart to do the > colour testing for you. ;-) Thanks for that. Actually, supercharger support is way way way way low. This game is designed for a cartridge, not for download to the supercharger! It is possible to modify the supercharger, I understand, to support the games that use ROM $FFF8 upwards... certainly, those extra 8 bytes are very much needed by me. Thanks for your feedback! Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / L,~' "\__/ @--> v - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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