[stella] SCSIcide gameplay update
Subject: [stella] SCSIcide gameplay update|
From: Joe Grand <jgrand@xxxxxxxxxxxxxx>
Date: Sat, 09 Jun 2001 16:20:46 -0400
Attached is an small update to SCSIcide... I received a bunch of awesome
comments from a lot of people (thanks to Alex sticking up a small blurb on
http://www.atariage.com). I tried to implement a few thing to see how
gameplay would improve...
Manual, I am about to implement the paddle control, but right now it's
still joystick :)
Here are the changes:
o Random horizontal positioning of data bits (no patterns!)
o Constant data bit speed per level (i asked about this, but wanted to see
it in real life. is this too dizzying? do people prefer the varying speeds
- even though that's not possible on a real hard drive? :)
o If incorrect data read, score decreases (instead of ending the game :)
o Latency buffer decreases when required data bit is missed or when no bit
o Latency buffer refills and you get bonus points after each data bit
As it gets faster (levels 4-5), my head starts to hurt from trying to watch
the bits go by so quickly.. Is this currently too hard? I'm not sure a
blinking data bit will help you identify it at the faster speeds..
Also, please ignore the flicker if you play it on a TV.. I'm pretty sure
the flicker has to come from calling the RandomByte routine...
My current high score is 270AC - can you beat it?
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