Subject: Re: [stella] 2600 emu for GBA|
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
Date: Thu, 05 Jul 2001 16:44:16 -0700
Well, if it's an even power of 2, you just let the horizontal counter free-run. It'll wrap around to 0 at the end of the line...no decoding needed.
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