Subject: Re: [stella] Starmaster disassembled From: cybergoth@xxxxxxxx Date: Tue, 31 Jul 2001 11:13:54 +0200 (CEST) |
Mornin'! Von: Glenn Saunders <cybpunks@xxxxxxxxxxx> Manuel Polik wrote: > >> > The ultra-hard part of doing Star Fire is, that it has to compete > with Starmaster, which unfortunately is - just perfect! > << > It's good, but I don't think Starmaster is perfect > if you compare it to the original Star Raiders. I meant 'perfect' more in a sense of realizing such a game within the VCSs abilities/limitations and compared to its competitors Star Voyager, Star Raiders and Star Wars. With *original* you're refering to the arcade I assume? I think comparing to this is a bit unfair. As for the following comments I give - I wanted to do some similar discussion before starting the Star Fire project again next year, i.e. Take all 4 'Star-' games of the VCS and analyze all the good, bad & ugly stuff of them and find ways to improve on this type of game in general, just like some guys did here recently with 'E.T'. Though it's coming a bit early now for my purpose, I of course welcome any of your or other peoples suggestions and write all usable content of it down in my 'Star Fire' papers. :-) > There are some features of Star Raiders which no 2600 space sim has yet > implemented. These are: > 1) variable speed thrust (Star Fire also has this, via analog control, and > also reverse, which Star Raiders doesn't have). I think that's hard to achieve with the available VCS controlers. Do you have an idea of realising this? I think it wouldn't work to well, if one would mix a joystick and a paddle to do this. > 2) aft view Do you mean switching the view completely or doing a permant rearview mirror? > 3) Long-range scanner This I've planned definitely for Star Fire. I think a way better scanner than the one of 'Defender' is doable. I think the one from Battlezone was quite acceptable... > Also, Starmaster only presents one enemy at a time. Star Raiders can have > two or I think even three enemies attacking at once. More than one enemy is a definitive must for Star Fire, too. Since it does completely without any strategic/map part, one has to present a furious action firework here, to get any adrenalin going :-) > 2600 Star Raiders gets the main action display down well enough, Uhm... it's flickering, or? <grumble> Why - Oh Why - is flicker accepted everywhere in the classic games, but not in mine... </grumble> > it's just > that the whole galactic map with just one starbase and one group of enemies > is ultra-lame. It takes all the strategy out of the game. That's probably > a byproduct of a lack of RAM. With more ROM and RAM, most of the other > features could probably creep back in. Hm... I must admit, that I've never thought about doing such a big project before. In fact, I'm not too certain about what a bigger ROM size would gain for the gameplay. Wouldn't for example the 'main action display' have to run completely in 4K anyways? Greetings, Manuel ----------------------------------------------------------------------- Mehr Geld? Die günstigsten Konditionen? http://www.nexgo.de/c/pub/redir.php/yo1 ----------------------------------------------------------------------- - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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