Subject: Re: Aw: Re: [stella] Maze Craze and 650x|
From: Paul Slocum <paul-slocum@xxxxxxxxxxxxxx>
Date: Mon, 20 Aug 2001 17:17:42 -0500
I think this might be possible if you're willing to tolerate some flicker. Display each brick of one color in one frame, each brick of the second color in the second frame, and so on. Three or four colors would probably be the limit before it starts looking bad.
I think the biggest challenge wouldn't be so much in the display, but in the memory. The simplest brick-breaking game could allocate one bit per brick. However, with Arkanoid, you'd need more bits per brick in order to store its color, how many hits it has taken (for silvers), and whether or not it hides a capsule. Assuming four bits per brick, that's only two per byte, so an 8x16 field (for example) would cost 64 bytes. I'm pretty sure Arkanoid fields could have more than eight rows, so the cost could be higher.
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