Subject: Re: [stella] entropy & randomness From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Tue, 9 Oct 2001 10:57:10 -0400 (EDT) |
On Tue, 9 Oct 2001, Erik Mooney wrote: > >The _TTL Cookbook_ only goes up to 31 stages, and they suggest bits 28 and > > > >You should call the random # routine at least once a frame, even if it is > >not being used. This harnesses the randomness of the player to your > >advantage, since it will skip many states when the program does not require > >a random number. Say, you start at the same random # seed (see below for > >setting one on startup) every time, depending on which frame the player > >pressed the start button, he will start in a different place unless he has > >*good* timing and can hit on the correct 1/60th of a second to get in the > >same place on the sequence. > > FWIW, I did exactly this with INV many moons ago - heck, it sounds like Kevin's > reading from one of my posts from back then :) Although I just used a static > seed, since more detail really isn't necessary -- the random-bit-every-frame-before- > start deal was sufficient. Umm.... Did I miss a message on this topic? I only got one from Kevin, and it didn't include the above quote. -Chris - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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