Re: [stella] entropy & randomness

Subject: Re: [stella] entropy & randomness
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Tue, 9 Oct 2001 10:57:10 -0400 (EDT)
On Tue, 9 Oct 2001, Erik Mooney wrote:

> >The _TTL Cookbook_ only goes up to 31 stages, and they suggest bits 28 and
> >
> >You should call the random # routine at least once a frame, even if it is
> >not being used.  This harnesses the randomness of the player to your
> >advantage, since it will skip many states when the program does not require
> >a random number.  Say, you start at the same random # seed (see below for
> >setting one on startup) every time, depending on which frame the player
> >pressed the start button, he will start in a different place unless he has
> >*good* timing and can hit on the correct 1/60th of a second to get in the
> >same place on the sequence.
>
> FWIW, I did exactly this with INV many moons ago - heck, it sounds like Kevin's
> reading from one of my posts from back then :)  Although I just used a static
> seed, since more detail really isn't necessary -- the random-bit-every-frame-before-
> start deal was sufficient.

Umm....

Did I miss a message on this topic?  I only got one from Kevin, and it didn't
include the above quote.

-Chris


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