Subject: [stella] My first (half) game + Cuttle Cart comments From: "Andrew Wallace" <apeboy@xxxxxxxxxxxxxxx> Date: Mon, 29 Oct 2001 21:48:26 +1030 |
Well, here is the current state of my game (a sort
of 'space laser' variation).
The current state:
The upper player just moves and fires
randomly.
The upper energy/lives bar is just updated to add
some action until I add the energy/lives code.
The lower player is controlled by joystick
0.
There is quite a way to go (collision
detection for the rocks and the players, energy use / replenish, game
variations, switches, AI for one player game, a better random routine, paddles
for movement is also a possibility, title screen)
Now, some questions:
Does the attached NTSC bin work correctly on an
NTSC 2600, I think I got the scan lines right, but ...?
In general can NTSC users use PAL 2600 games
successfully?
I'm running on a PAL system here (in Australia) and
the NTSC version works OK for me but the colours are wrong (as expected). I'll
have to add a NTSC 2600 to my collection as so many of the roms are easier
to find in NTSC format.
My Cuttle Cart arrived today and it is truly a
wonderful device. Now I can press a single keystroke in my editor, and 6 seconds
later my program is running on a real 2600. Chad has provided a great
service for the 2600 community.
Andrew.
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Attachment:
brooniPAL.bin
Description: Binary data
Attachment:
brooniNTSC.bin
Description: Binary data
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