Subject: Re: [stella] game ideas From: Erik Mooney <erik@xxxxxxxxxx> Date: Tue, 30 Oct 2001 15:33:02 -0500 |
10/30/2001 12:49:59 PM, Ben Larson <wazzapfool@xxxxxxxxx> wrote: >Does anyone know if there's ever been an artillery >shooting game for the VCS...you know, where you >control the elevation and power of your shot and try >to hit the other guy on the other side of the screen In addition to the others mentioned, there's Human Cannonball, sort of :) >Regarding the 'Rampart' clone, it would be very sweet, >although probably very hard. I suppose it could be >done with one castle on the left and one on the right >(instead of diagonally), with the river in the middle. > That might make things a *little* easier as far as >drawing the river in the middle using the PF >registers. The castles themselves would be done with >the PF registers too, obviously. I suppose the >cannons might be able to be done with the player >graphics and some RESPx trickery. The flying >cannonballs would probably have to be done with just >the ball or missile graphics...if at all. Probably >some serious flicker any way you cut it... Separate the castles vertically instead, and Rampart is just about doable. You pretty much can't do RESPx trickery while rewriting PF registers. :) Restrict the cannon placements to six columns, and, no RESPx needed, you can draw them with only one player either flickering or (I like this) as Video Chess venetian-blinds, leaving the other player for the castles. For flying cannonballs over castles territory, flicker one per frame; for the river area in the middle, you've plenty of time to use a sprite-sharing routine like Bob Colbert's. (I hope I've played the same Rampart as everyone else; I think I've only ever played the SNES version...) - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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