Subject: [stella] Gunfight Release Candidate(s) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 08 Nov 2001 00:54:21 +0100 |
Hi there! I think I'm done with my first game. Thanks for all the feedback for the last version. I've decided to keep the gunfight name. Anyone comparing the original arcade with my version will see that in fact I created a whole new game around the theme, with unique gameplay and artwork. It's living up to the Brand, but not actually stealing anything from the original, except that the basic idea was derived from it. Here's the changes list: - Created a PAL version. Thanks to Glenns HTML Colorchart that task was way easier than I thought! I hope it works on a real PAL TV/VCS. Can someone test this for me please? - Reduced the winning score in the target mode from 77 to 42 and removed some bugs here. - Added two bonus (score) icons when one game is over. - Slightly improved/bugfixed the AI. It no longer sits around on the edges of the screen most of the time. - In the 'Sheriff' mode (accessed via left difficulty switch) you not only get faster bullets, but a more agile and even firing on a higher frequency AI too. - The AI is now trying to get its munbox. It is very smart here and not just going straightforward to grab it. - More minor stuff which I've either forgotten or is too minor to mention Again I'd like to ask you to playtest these two bins, preferably on the real thing. I'll wait some time until I post the BINs to Hozer Video and make a deal with them, that is until I'm certain that there's no more bugs in the game and that both the PAL and NTSC BINs work fine on real consoles. The more positive confirmations I get, the faster it is available on cartridge :-) (I really don't want to rip anyone off with a nonworking cartridges or buggy stuff...) All I'm gonna do now is fixing any remaining bugs and writing the manual. Again thanks to all of you for your support so far during the whole year! Greetings, Manuel
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gunfightNTSC.bin
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gunfightPAL.bin
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gunsource.zip
Description: Zip archive
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