Subject: Re: [stella] BAStella Language Reference V0.000000001 From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx> Date: Sat, 24 Nov 2001 11:42:25 -0600 |
----- Original Message ----- From: "Roger Williams" <mer02@xxxxxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Saturday, November 24, 2001 8:41 AM Subject: Re: [stella] BAStella Language Reference V0.000000001 > Looking back through the archive, whenever the topic of > a compiled language comes up I see a recurring thread -- > "it would have to constantly output too-slow warnings." > Well, BAStella doesn't have to do that; its too-slow > warning is that it RUNS TOO SLOW. Remind me again how you're planning on pulling this off? Game logic is rarely deterministic... there's no practical way for the compiler to calculate in advance exactly how long a given chunk of code will take to execute. How would your compiler deal with something as simple as... FOR I = 1 TO N yadda yadda NEXT I ...where N could be *anything*? --Clay ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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