Re: [stella] BAStella Language Reference V0.000000001

Subject: Re: [stella] BAStella Language Reference V0.000000001
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Sat, 24 Nov 2001 11:42:25 -0600
----- Original Message -----
From: "Roger Williams" <mer02@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Saturday, November 24, 2001 8:41 AM
Subject: Re: [stella] BAStella Language Reference V0.000000001


> Looking back through the archive, whenever the topic of
> a compiled language comes up I see a recurring thread --
> "it would have to constantly output too-slow warnings."
> Well, BAStella doesn't have to do that; its too-slow
> warning is that it RUNS TOO SLOW.

Remind me again how you're planning on pulling this off? Game logic is
rarely deterministic... there's no practical way for the compiler to
calculate in advance exactly how long a given chunk of code will take to
execute.  How would your compiler deal with something as simple as...

FOR I = 1 TO N
    yadda yadda
NEXT I

...where N could be *anything*?

--Clay


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