RE: [stella] 2nd Resend: Warring Worms is Back!

Subject: RE: [stella] 2nd Resend: Warring Worms is Back!
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Sat, 19 Jan 2002 22:02:08 -0800
At 05:35 PM 1/19/2002 -0600, you wrote:
This happens on both the emulators and the real machine, because I use the
collision registers, and the missiles only move in one block chunks,
occasionally you can "just miss" the head and hit the tail behind it (think
"feature").

If you made the missiles twice as big that would probably close the gap if you wanted to.



Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc

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