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Subject: Re: [stella] Unending VDEL hell From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Tue, 30 Apr 2002 09:03:39 +0200 |
Glenn wrote::
> This is what I was doing initially and it wasn't working, which is why I
> added the branching logic.
>
> If you assemble my sourcecode you'll see that it won't work.
Hm, actually I did.
I see two cars (green being one line below red) and they both move slowly up (single line by single line).
Or did you want both cars on the very same line?
Then you can remove the EOR for P0 and change the P0 code in GameCalc:
LDA P0_YFullres
SEC
SBC #1
LSR
STA P0_Y
Or you can remove the EOR for P1 and change the P1 code in GameCalc:
LDA P1_YFullres
CLC
ADC #1
LSR
STA P1_Y
Have fun!
Thomas
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