Re: [stella] Unending VDEL hell

Subject: Re: [stella] Unending VDEL hell
From: Glenn Saunders <cybpunks2@xxxxxxxxxxxxx>
Date: Tue, 30 Apr 2002 08:34:39 -0700
At 09:03 AM 4/30/2002 +0200, you wrote:
Hm, actually I did.
I see two cars (green being one line below red) and they both move slowly up (single line by single line).

Yes, I managed that during my trial and error. But that is going to force the cars to jump over eachother because they can't both be on the same scanline.


Then you can remove the EOR for P0 and change the P0 code in GameCalc:
    LDA P0_YFullres
    SEC
    SBC #1
    LSR
    STA P0_Y

This is the same code from your earlier post. I experimented with this already and it did not have the desired effect. But I think I left the EOR in the VDEL line. I'll experiment some more.



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