Subject: Re: [stella] More flicker, please From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 06 Oct 2002 18:04:52 +0200 |
Hi Thomas! >But one thing is sure: If you add constant flicker, the >*difference* between the various flicker rates get's reduced >drastically. I can see this. The difference between 60<->30Hz is less than the difference between 30<->20Hz. But I'm not sure wether I should like that general flicker approach or not. Right now I'd prefer reducing flicker situations at best, instead of going the SW-TAG way. >>BTW: I made that smooth in and out of ships Clay >>suggested possible on the bottom border, but I've given >>up on the others >Where exactly is the problem? Left/Right: I don't like what these would cost. Top: I didn't get it going without a blind spot. There was always a vertical point where I wasn't able to display a sprite. I was only able to shift that blind spot, but didn't find a way to get rid of it. As I had it working yesterday it was consuming lot's of ROM (~100 bytes) and cycles (~ 5 scannlines) and it still looked crappy, so I discarded that code again. >>BTW²: No lasers. No photon torpedoes - Particle cannons! >Looking better than the previous version, too. But what happend >to your PF idea? Didn't you like the results or was it >a programming problem? Again economic reasons. (PF1 + PF2) * 64 lines * 8 frames = 1024 bytes data only, without any source code overhead. Plus, as I mentioned before, I'd most likely need more reposition lines, which would automatically add to flicker, too. And - I just managed to animate the particles, IMHO it looks really cool now :-) (BIN is attached; Beware: No collision detection ATM) Greetings, Manuel
Attachment:
star.bin
Description: application/macbinary
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] More flicker, please, Thomas Jentzsch | Thread | Re: [stella] More flicker, please, Thomas Jentzsch |
Re: [stella] More flicker, please, Thomas Jentzsch | Date | Re: [stella] More flicker, please, Thomas Jentzsch |
Month |