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Subject: [stella] Star Fire: Radar completed! Magical Mystery Bug Found! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 22 Oct 2002 11:16:35 +0200 |
Hi there!
I found the bug! It's still magical mystery to me:
Instead of
LDA sprtsizetype,X
AND #%00000110
ORA #%00010000
STA sprtsizetype,X
I did
LDA sprtsizetype,X
AND #00000110
ORA #00010000
STA sprtsizetype,X
While this clearly was the bug -
- I don't have the slightest clue what it's got to do
with wether using RESBL or RESM0
- I don't have the slightest clue how this _ever_ worked
at all with the old code
As long until I changed RESBL to RESM0, it perfectly did
AND #%00000110
ORA #%00010000
even though I had
AND #00000110
ORA #00010000
written in the code...
Beyond me, I'm sorry. But maybe it'll be a future hint
for others searching similar magical mystery bugs...
Hope you enjoy the look'n'feel of the radar, I consider
my work done for that part. Turned out nice I think.
Note: The mothership is not detected by radar, this is
intentional - it has a super secret stealth mode :-)
There's not enough cycles left to do something really
fancy on the side of the radar, but I've 18 scannlines
left, where I can possibly display the shield state any
way I want. Any ideas? Doing the old "shield bar" once
more, or something different this time? :-)
As for displaying the score, I decided to display it on
an extra screen between levels, like Christopher
suggested. I think I'll switch back in the other 4K bank
for that, missusing Thomas 6char routine :-)
Greetings,
Manuel
Attachment:
star.bin
Description: application/macbinary
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