Subject: Re: [stella] Difference between M0 & BL ?!? From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 22 Oct 2002 08:05:33 +0200 |
Hi Christopher! >Manuel wrote: >>Simply changing RESBL into RESM0 will destroy the >>explosion code of my ships. > >Don't you also need to change: > > STA HMBL > >to > > STA HMM0 > >??? Yes. What I did was this, I changed everything completely, when I realized that the explosions get scrambled. Since I had no clue why this should happen, I finally took the original source and made all changes again, step-by-step. What I realized was, that it goes weird, when changing one of the BL acceses in that area to a M0 access. The fact is, that by changing one single RESBL to RESM0 my sprite pointers get altered, which are hold in the RAM. I have no clue at all how such a thing can happen. All RESXX registers are strobed write only, they can't *feedback* into RAM, can they?!? And it is happening only, when when my collision detection code is executed, which is working without any register, based on a timer & coordinate calculations, all of which are in the RAM and register & BL/M0 independent... I don't get it... Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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Re: [stella] Difference between M0 , Christopher Tumber | Thread | [stella] Star Fire: Radar completed, Manuel Polik |
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