Subject: [stella] Fu Kung! v0.03 From: "Andrew Davie" <adavie@xxxxxxxxxxx> Date: Fri, 10 Jan 2003 01:52:46 +1100 |
Here we go, your regular installment of Fu Kung. Seems nobody cares, oh well... this happened with Qb too. The frame conversion utlity/tool is now working, with preliminary bank management... it cuts up any JPG, PNG or BMP file into a matrix of sprites for use by this very large sprite system. This means I can now display actual graphics with very little effort... attached is a binary (with some timing glitches, sure... gimme a break) I've just drawn a few dummy frames... A B C D As always, run this in Z26 with the -g11 switch. Cheers A
Attachment:
fukung003.zip
Description: Zip compressed data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Fu Kung! v0.01, Andrew Davie | Thread | Re: [stella] Fu Kung! v0.03, JAMES CRONIGER |
Re: [stella] Cartridge dumper, Eckhard Stolberg | Date | Re: [stella] Fu Kung! v0.03, Thomas Jentzsch |
Month |