Subject: [stella] z26 for Windows From: "John Saeger" <john@xxxxxxxxxxx> Date: Sat, 8 Feb 2003 13:11:04 -0800 |
You can find a *sneak preview* here: http://whimsey.com/z26beta BTW, RTFM. Things are a little bit different. To do the port to Windows, a number of features have been removed, including the GUI. Although personally I rather enjoy doing a program for Windows that acts more like a DOS program than a Windows program, I suppose eventually we'll put one back in. But we're curious about which features that are currently missing are most important to you guys. One feature that is not missing is the ability to synchronize a game with the monitor. It's no longer the default, partly because it's a nuisance to run DXDIAG.EXE, and partly because I suppose that as digital flat panels get better and better, the concept of refresh will eventually become obsolete. I'm guessing that eventually screen updates will be so fast that the flashing effects that Andrew is so fond of will be emulated perfectly without needing any special attention. But meanwhile, now that it's possible to get better emulation of these flashing effects on Windows XP with old-fashioned monitors, I'm wondering if we still need to do some tricky video mode that simulates phosphorescence? John ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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