Subject: Re: [stella] Optimized color reduction approaches From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Wed, 12 Feb 2003 20:13:10 +0100 |
Glenn wrote: > It's too time-consuming to do it all by hand. It's definitely going to > require a utility program to do all this eventually. Agreed, but do you know about a tool that can do that? Maybe something useful was developed for the Atari 8Bit or other home computers? And there is another point that I (I don't know about Andrew) missed when creating the palette: A RGB point that is enabled only 1/3 of the frames should be much darker than a CYM point that is enabled 2/3 of all frames. Right? But, *how* bright are they? It's quite important to know how the flickering works on a real TV. How fast falls (and rises!) the brightness of a point that is enabled every 3rd frame? If you know that, you can compensate this when creating the display data. And because the human eye is far more sensible to brightness than to color this is IMO a very important point. So, who knows? Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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