Subject: Re: [stella] Bounce: what next? From: "Fabrizio Zavagli" <rasty@xxxxxxxxx> Date: Thu, 25 Sep 2003 20:34:16 +0200 |
Hi and thanks for the comments! Kirk wrote: > Very nice! What's it written in? Thanks! I've used good old Borland C++ Builder 6! (maybe not so old!) > If you want some interface suggestions (though it is pretty good as is...) > 1. Maybe make it so there's a colored box around the selected tool, not > having it show up in a seperate window? Good point, I'll do it! > 2. Some way of visually indicating what has been set as starting location? Yes, the starting location is hilighted with the red border...! > 3. in terms of recording path...I would do this by having a tape recorder > like "record path" button. Pressing it would (well, ask 'are you sure' > if they've already recorded it) start a cursor flashing at the start > point (or error if there wasn't a start point)- then they could use > the arrow keys to indicate the path, leaving the pink dots behind. > basically, you'd have to implement the game in the editor, but maybe > it's not so hard? Just an idea, to constrain them into recording legal > paths. Yup, but IMO that would probably make creating and editing the path more complicated, and instead I'd like to encourage having a path on every level! > 4. also, maybe instead of dots, tiny little triangles showing which way > to go...might be easier for someone to see then, and you could even get > rid of the "animate path" option (although if a guys path crosses itself, > there would be more than one triangle...and 'jumps' would have to have > special color triangles for the square being bypassed...hmm) Humm I've been thinking about this initially, but the issue with the crossing arrows could make it a little bit too confusing! Plus, I don't really want to spend weeks working on it ;) > 5. Clear/Fill should probably ask 'are you sure?' if they've already drawn > anything on the board. Yes I still had to put in all the confirm dialogs.. done now :) So I've continued working on the editor, and now almost everything is working except for "Export" (which will save a .asm file), "Help" and "Test" is only halfway done (will invoke the emulator but the binary with the level is not yet generated). Anyway now you can Save/Load, give levels a name, "play" the path and configure the emulator...! New version here: http://www.rasty.com/bounce/bouncedit_alpha2.zip 340k, still no install required! ;) Regards, Fabrizio.- ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Bounce: what next?, KirkIsrael | Thread | Re: [stella] Bounce: what next?, KirkIsrael |
Re: [stella] Bounce: what next?, KirkIsrael | Date | Re: [stella] Bounce: what next?, KirkIsrael |
Month |