Re: [stella] JoustPong: maybe ditch "poorlords" wall

Subject: Re: [stella] JoustPong: maybe ditch "poorlords" wall
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Tue, 13 Jan 2004 09:56:47 -0800
At 08:03 AM 1/13/2004, you wrote:
With factional speeds and some small sine/cosine tables that shouldn't
be a problem anymore.


Could you explain how those tables would be used?

I was kinda hoping to find a 2600 101 section on AtariAge or the web about animation basics. Maybe this is a good opportunity to collectively teach the standard method of animation?

Considering that both myself and Kirk are at a similar skillset as far as learning the ropes... And there are probably more lurking here that would be eager to learn.


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