Subject: Re: [stella] Sprite position to Tombstone Matrix conversion From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Mon, 19 Jan 2004 13:46:49 +0100 |
Glenn wrote: > But what I don't like is the two loops, which could result in a maximum of > 11 iterations on rows and 8 iterations on cells. > > Is there a faster approach? How about a binary search? Or save the collsions flags after each tombstone row (if there is enough free CPU time). > If the row boundaries are every 16 scanlines and the tombstone cell > boundaries are every 8 pixels then I'm thinking some kind of left/right > shift approach could be used instead? Might work, but may become a bit tricky Are double collisions (e.g. zombie vs. two tombstones) possible? That would make things a bit more complex. Have?fun! Thomas _______________________________________________________ Thomas?Jentzsch?????????|?***?Every?bit?is?sacred?!?*** tjentzsch?at?web?dot?de?| ______________________________________________________________________________ Erdbeben im Iran: Zehntausende Kinder brauchen Hilfe. UNICEF hilft den Kindern - helfen Sie mit! https://www.unicef.de/spe/spe_03.php ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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