Subject: Re: [stella] Hello again... From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Wed, 21 Jan 2004 18:54:23 +0100 |
Hi there! > This will be my first attempt at smart flickering, so > it might take a while before I have anything to show > the list... I was thinking of using some kind of > priority system to determine which objects get > displayed each frame, but I've only got vague ideas > how it would work. Pang might be one of the games that'd suit the anti- flicker engine I use in Star Fire. Depends on wether you want 16 pixel sprite resolution or if you rather want normal/doubled/quadrupled normal 8 pixel sprites. (The Star Fire engine can do both, but for 8 pixels it's sub-optimal, as it doesn't make use of the second sprite) > ...unlike Poker Squares... Whatever happened to that BTW? I thought it was 99% finished, yet you never had it officially released on cartridge, or? Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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