RE: [stella] Generic kernal or just build a game?

Subject: RE: [stella] Generic kernal or just build a game?
From: stella@xxxxxxxxxxxxxxx
Date: Sun, 14 Mar 2004 21:34:25 -0600
Manuel,
I think I was trying to accomplish too much out of the starting gates.  I'm
going to work on some less ambitious stuff as described in my reply to Eric.

-Lee

-----Original Message-----
From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On
Behalf Of Manuel Rotschkar
Sent: Sunday, March 14, 2004 5:47 PM
To: stella@xxxxxxxxxxx
Subject: Re: [stella] Generic kernal or just build a game?


Hi there!

> My goal is to build a "smart"
> flicker kernal that's generic enough to allow 0-n sprites at the same
> time (where n is a reasonably small number) but I can't get the code to
> render more than one non-overlapping sprite without crossing the wsync
> boundary...
> even with line skipping.  The code that's eating up cycles like crazy is
> related to the flexibility I'm trying to build in.  Flexibility that's
> needed in a generic kernal.

What exactly are you trying to do?

Greetings,
	Manuel
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