Subject: RE: [stella] Generic kernal or just build a game? From: stella@xxxxxxxxxxxxxxx Date: Sun, 14 Mar 2004 21:34:25 -0600 |
Manuel, I think I was trying to accomplish too much out of the starting gates. I'm going to work on some less ambitious stuff as described in my reply to Eric. -Lee -----Original Message----- From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On Behalf Of Manuel Rotschkar Sent: Sunday, March 14, 2004 5:47 PM To: stella@xxxxxxxxxxx Subject: Re: [stella] Generic kernal or just build a game? Hi there! > My goal is to build a "smart" > flicker kernal that's generic enough to allow 0-n sprites at the same > time (where n is a reasonably small number) but I can't get the code to > render more than one non-overlapping sprite without crossing the wsync > boundary... > even with line skipping. The code that's eating up cycles like crazy is > related to the flexibility I'm trying to build in. Flexibility that's > needed in a generic kernal. What exactly are you trying to do? Greetings, Manuel ---------------------------------------------------------------------------- ------------------ Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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