RE: [stella] Reflex binary and source (unfinished)

Subject: RE: [stella] Reflex binary and source (unfinished)
From: stella@xxxxxxxxxxxxxxx
Date: Tue, 30 Mar 2004 01:25:07 -0600
> The demo looks great, I'm impressed with the progress you've made in
> such a short period of time.  I can't give you any programming advice
> (yet--I do plan on doing some 2600 development someday), but I
> certainly can offer words of encouragement.  The game does remind me of
> Zookeeper, as someone else has already mentioned.  :)  It is coming
> along very nicely, though, and I look forward to the first interactive
> version!  I actually did wait for it once for all the bricks to be
> destroyed to see what would happen, and then went back and more
> carefully read your message to see that you haven't put in empty board
> detection yet.  :)
>
> Keep up the great work!

Words of encouragement are just as appreciated as programming tips any day.
:)  Yeah, empty board handling should be easy to implement, but will
probably come after a few other things.

Thank you,
-Lee


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