Subject: [stella] INV+ yet again - inv40104new.bin|
From: Erik Mooney <erik@xxxxxxxxxx>
Date: Thu, 01 Apr 2004 22:39:18 -0500
Sorry for spamming the list with posts, but I haven't had a hacking run like this for quite some years. :) Here's yet another version... Changelog 04/01/04 part 2: - Added animation to player death sequence as per Albert's request. That involved coding an indirect-indexed lookup, and that reminded me that the saucer display code also does that. So I implemented this: - When the saucer is shot, the saucer graphic turns into its point value for a few seconds to inform the player of the points earned, like the arcade does. And that used up my very last available byte of RAM. :) This version should REALLY be final now, unless somebody finds some tweaks that should be made to the PAL timing or colors.
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