Subject: [stella] Reflex: Paddle woes From: "Lee Fastenau" <stella@xxxxxxxxxxxxxxx> Date: Fri, 2 Apr 2004 01:05:40 -0600 |
[sorry if duplicate msg... sent w/ wrong account again] *sigh* So, I had this terrific idea for Reflex to be able to support three control modes: Normal Joystick, Fast Joystick, and Paddles. Yes... Atari paddles... which I learned today were originally designed by satan to thin out the programmer crowd. If you look at the binary posted here: http://www.biglist.com/lists/stella/archives/200403/msg00327.html You should be able to get an idea where I'm going with the control scheme. The yellow box will be broken into two paddles that remain opposite each other (for the hundredth time, I know) and spin around the bricks. My immediate reaction to the low/high bit, constant checking, potentiometer fiasco was to drop paddle support. But this is a breakout-type game! It HAS to support paddles. The problem is that my main kernel doesn't have enough free cycles to check/branch/increment paddle information. I've thought about a way for my reflection code to "lean on" my brick-removal code so that I can use one sprite for the ball, which might help free up enough cycles, but then a) the ball won't be the pretty two colors that it is now, and b) I'll have to seriously reconsider the cycle-hungry six-digit score. So, my question is two-fold: 1. Do you know how many cycles/color clocks/scanlines/whatever it takes for the paddle bit to go high when it's cranked all the way around? 2. Can you share any words of wisdom from your experience dealing with paddles? Thanks, everyone. -Lee PS: I found out that "Powerball" is the name of the game that Reflex is based on. It was on the diskette that accompanied this issue of Compute!'s Gazette: http://www.cbm264.com/gaz/gazettemay87-cover.jpg (ah... the memories) ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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