Subject: RE: [stella] NTSC or PAL Dev ? From: "Lee Fastenau" <stella@xxxxxxxxxxxxxxx> Date: Sat, 3 Apr 2004 22:52:19 -0600 |
> But if you plan a "better" conversion, where the additional PAL > scanlines are utilized and the game speed remains the same, then you > should make your code a bit more flexible. Sounds like you think a game could somehow be "enhanced" in PAL mode due to more processing elbow room. I guess I haven't finished a game yet, so I haven't felt the pain of leaving out features due to cycle restrictions. I guess I have a hard time with idea of a PAL version of a game being better than the NTSC version (or even vice versa), especially if they're sitting on the same cart. Perhaps the enhancement could be some scrolling credits a la Activision at the bottom of the screen for PAL users... It wouldn't alter the gameplay, so NTSC users wouldn't have much to gripe about. On separate carts, however, I could more easily accept the idea of "Reflex for NTSC" and "Reflex+ for PAL." It does seem wasteful not to take advantage of the extra cycles though. -Lee ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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