Subject: Re: [stella] Master Mind Deluxe From: Happy_Dude <happy_dude@xxxxxxxxxxxxx> Date: Sun, 4 Apr 2004 15:55:24 +1000 |
Thomas Jentzsch wrote: > Happy Dude (aka "root" ;-) wrote: Whoops. > Yup, three rows with three little keys each. The keys are simple 2x2 > squares. Each row has independent color (black or white). So a sprite > could look like this: > > XX...... white > XX...... > ........ > XX...... black (or white when solved) > XX...... > ........ > XX.XX.XX black > XX.XX.XX It's black when solved ;-) Just got it before posting, the middle line is dynamic so if you have 4 white it's white or 4 black it's black. Got ya :-D Just have to figure out how to load it and where to display it. > Ok, but IMO it is *very* important that you can look back at every > row. Else you would have to write down the older lines, which is no > good idea for a computer game. I'v figured it will take 72 bytes of ram to store all 12 lines and keys. I'm using 25 at the moment (that includes 3 rows already) , so If I can move the row drawing into a generic subroutine I should be able to draw all 12 lines on screen without running out of ROM space. > >> So this is going to become a mini game, right? ;-) > > > > right :-) > > Nice! :-) It's now on the In development page at AA :-D Release date: 2004 Minigames Comp ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Master Mind Deluxe, Thomas Jentzsch | Thread | Re: [stella] Master Mind Deluxe - 1, Happy_Dude |
RE: [stella] NTSC or PAL Dev ?, Lee Fastenau | Date | Re: [stella] Stelladaptor w/ Marble, joe |
Month |