Subject: Re: [stella] My New Project - RRampage.bin From: KirkIsrael@xxxxxxxxxxxxx Date: 10 Apr 2004 13:35:16 -0000 |
That's pretty awesome looking. In the sense of being awe-inspiring. Theme was, the idea of a super-cranked-follow up to River Raid has a lot Chutzpah...I love it. I'm trying to think of the different enemy or enemy patterns that would work with a kernal like that. Will enemies probably be limited to staying on their scanlines, so to speak? Meaning background and enemies scroll at the same rate? I'm wondering if it wouldn't be possible to have enemy bullets having variable horizontal speed as well....that might be something that works inside the kernal, since you can do those up dates during VBLANK. Anyway, pretty exciting! I'd say it reminds me of the feel of Robotron in the amount of stuff, except I know it's much closer to shoot 'em ups that came later... -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "Uncertainty in the pressure of vivid hopes and fears is painful, but must be endured if we wish to live without the support of comforting fairy tales." --Bertrand Russell ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] My New Project - RRamp, Lee Fastenau | Thread | Re: [stella] My New Project - RRamp, Erik Mooney |
Re: [stella] Game prototype in Java, KirkIsrael | Date | Re: [stella] Hm..., Manuel Rotschkar |
Month |