Subject: RE: [stella] Re: About your tutorial From: Christian Bogey <khryssun@xxxxxxxx> Date: Mon, 12 Apr 2004 19:52:21 +0200 (CEST) |
> There really isn't much need for cycle counting in > your vblank and overscan... for a couple of > reasons. First, there's actually quite a bit of > elbow room, cycle-wise, in those areas. If your > goal is to produce 2 or 4K programs, you could > easily run out of space before you run out of cycles. > Second, you could spend a LOT of time counting > cycles in your vblank and overscan code, and it may > often be impossible due to complex loops and > branches. well, I haven't seen the things using this point of view. Indeed, your explanations are judicious ;-) > If your game kernel begins to "twitch" or behave > oddly and you suspect you've overrun the cycles, > backtrack a little bit and try to rule out a few > other things like page boundary crossing or, as I > recently experienced, an errant loop structure. Thanks for the tip, It seems to be easier to dectect a problem using this way. Thanks lee, Take Care, Chris Yahoo! Mail : votre e-mail personnel et gratuit qui vous suit partout ! Créez votre Yahoo! Mail sur http://fr.benefits.yahoo.com/ Dialoguez en direct avec vos amis grâce à Yahoo! Messenger !Téléchargez Yahoo! Messenger sur http://fr.messenger.yahoo.com ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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