Subject: Re: [stella] Reflex: Online level editor From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Thu, 09 Sep 2004 10:40:20 +0200 |
Lee wrote: > Reason I need the editor is that I've built in a huffman decompression > routine using that extra ROM I freed up by optimizing my kernel (thanks > again guys). > > The decoder was fun to build and it's quite a trip seeing a full level > render from only one byte of compressed ROM! I definitely won't get that > kind of compression once the huffman table gets filled in, but it was still > cool. Ah, finally someone who shares my passion for compression. :-) When I did my exercise with Jammed I am afraid nobody understood exactly what I did. Maybe you can explain your algorithm better than I could. > My ultimate goal with the online editor is to allow anyone to create and > save Reflex levels along with the designer's name, and then pick 50 (or > however many will fit) to be included in the final game. Naturally, > attribution will be given in whatever documentation is included with the > game. Cool idea, though the playfield is a bit limited now. Do you plan allowing to extend it? That would cost some RAM and ROM space, but it would allow many more variations. I don't know about your free RAM, but with a good compressor, ROM shouldn't become a too big problem. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ____________________________________________________ Aufnehmen, abschicken, nah sein - So einfach ist WEB.DE Video-Mail: http://freemail.web.de/?mc=021200
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